Dunkpack
Basketball card game
Open packs, build your five and watch it play live, possession by possession. The tournament, the dungeon, your own player: your plan is what wins.
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- 216cards
- 20clubs
- 6game modes
- Freeall earned
The game
Four moves, every day
Open
The Discovery pack is free every day, 3 cards, and every pack shows its odds before you open it.
Build
Your five (point guard, shooting guard, small forward, power forward, center), your bench and your game plan. Players who fit together make each other stronger.
Play
The tournament, the dungeon, the Run, your hero. The engine plays every possession and calls it live, like a TV broadcast.
Level up
Every game pays XP. Levels, awakening stars and traits turn a bench player into a star.
The modes
6 ways to play
The tournament
8teams
Single elimination, 4 stamina to enter, one comes back every 2 hours. The champion leaves with 220 credits and 8 tokens.
The dungeon
5chapters
The story mode, from Tip-Off to Finals: floors, a boss, stars to win. 3 cards can only be won at its doors.
The Ascension
∞floors
The tower after the last chapter, endless: a guardian every 5 floors, 14 rules that change the game.
The Run
3lives
The draft mode: one card out of 3, 9 rounds to build your team, then up to 7 wins.
Legend Road
16steps
Create your player: his face, his position, his style. He starts as a rookie and has 16 steps to become a legend. And his duel, “Game to 11”: a card game of its own, hero against hero.
Challenge and friendly
2tries a day
The daily challenge: one club, its plan on show, the same game for everyone. The friendly: no limit, to try a plan and coach at the stoppages.
Live
The game is a show
- Possession by possessionThe engine plays every ball and calls it for you: the score climbs on the bug, the big moments light up.
- At your speedFrom ×0.5 to ×8, your call. Money time drops back to ×0.5 on its own: the last ball deserves it.
- You coachIn the friendly, the game stops when it matters: your plan for the quarter, the timeout, your go-to man for the finish, who takes the last shot. Or you let the plan play.
- The final whistleThe MVP, the full box score, the picture to share. Nothing is won before the whistle.
The cards
How to read a card
- The tierRSRSSRURThe rarity, from common to rarest, and the frame's material to match: steel, brushed blue, violet, iridescent.
- The styleQuick beats Strong, Strong beats Crafty, Crafty beats Quick: style counts in the game and in the bonds.
- The lettersShootingFinishingPlaymakingDefenseReboundingBody6 grades from S to D, like a report card. Above S, the higher steps are waiting for the cards still to come.
- Traits14 talents that kick in during the game: the sniper, the born passer, the wall. The first one plays right away, awakening unlocks the next.
- Level and starsGame XP raises the level; every awakening star lifts the cap and the grades.
- The numberIts slot in the binder, out of 206: an empty slot is always waiting for its card.
Season 1
A whole league to collect
- 216cards to win
- 20clubs
- 25pages
- 0announced
R100SR61SSR49UR6
- FGSan Francisco
- LSLos Angeles
- BDBoston
- DADenver
- MFMilwaukee
- SMSan Antonio
- OVOklahoma City
- CFChicago
- MTMiami
- NYNew York
- MHMinneapolis
- HLHouston
- DRDallas
- PRPortland
- PMPhoenix
- DTDetroit
- CRCleveland
- PBPhiladelphia
- TAToronto
- WOWashington
- GEÉtoile
- LGLegends
- PPPrime Pass
- ALFree
- HStory
Every card has its numbered slot in the binder: completing a club makes its players stronger.
More cards are on the way
As the season goes on, new cards join the binder and the packs.
You're the coach
Your five, your plan
Five positions
- PGPoint guard
- SGShooting guard
- SFSmall forward
- PFPower forward
- CCenter
A starting five and a rotating bench: fatigue is real, and so are minutes.
5 game plans
- Balanced
- Three-Point Focus
- Paint Monster
- Forty Minutes of Hell
- The Lock
The engine doesn't just read the grades: it reads your plan. The Lockdown against a shooting team, Paint Monster when your bigs rule the inside.
9 bonds
- Same jersey
- Same style
- Creation
- The paint
- Iron curtain
- Last second
- Fresh bench
- Family
- Full locker room
Players from the same club, the same style, duos that click: bonds add up to +20% to the stats.
Every day
The daily lineup
- Today's packThe Discovery pack, 3 cards, free at 19:00. 3 packs without an SR at most: the next one guarantees one. The bank holds 3.
- The daily challengeOne club, its plan on show, 2 tries: the same game for everyone, your move to counter it.
- The RunA free draft every day: 3 lives to go as far as you can.
- The chapter boss3 tries a day against it, back at 19:00. The floors, though, are free to play.
- The gymOne session a day, 25 seconds of mini-game: +150 XP for the card of your choice.
- The shootaround20 shots on the meter, 2 tries, +30 credits even if none go in.
The Prime Pass
A track you climb by playing
30 tiers, a new pass every 28 days, points for every day you play. The free track, for everyone: 1,000 credits, 105 tokens and 8 XP vials per pass.
- The Opening30 Oct
- The Race27 Nov
- The Hunt25 Dec
- The Finals22 Jan
Before you walk in
Questions
Is it free?
Yes. Everything is earned by playing: credits and tokens come from games, the tournament and the pass. No purchases in this version.
Are the players real?
No: fictional players, made-up clubs. Some cards are nods (a fan will recognise a style), never a name or a photo.
Do I need to know basketball?
No. You build, you pick a plan, the engine plays the game and tells you how it went. Knowing basketball helps you read the grades, that's all.
How much time a day?
A few minutes are enough: today's pack, the challenge, a tournament game. The rest is for fun.
Where is my game saved?
On your account, not on the device: your e-mail, a one-time code, no password. Open Dunkpack on another device, enter your e-mail: it's all there. The game is played online.
Do I need to install anything?
No: the arena opens in your browser, on a phone or a computer. Add it to your home screen to open it like an app.
Can one pack change everything?
No: a UR helps, but a well-built five and a good plan beat a lone star. The odds are shown, and a counter guarantees an SSR.
The arena is lit
When you arrive: 8 cards to start with, 5 free packs and 600 credits.
Independent game, not affiliated. The players are fictional: any resemblance is a wink.











